1100930 TextMeshPro自動填字
by 黃國哲 2021-09-30 09:45:59, 回應(0), 人氣(625)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class searchitem : MonoBehaviour
{
public TextMeshProUGUI itemtext; //提取名字為 itemname.text //TMP_Text
private string itemname;
public void getnamebtn()
{
itemname = itemtext.GetComponent<TextMeshProUGUI>().text ;
{ GameObject.Find(itemname).GetComponent<ItemDisplay>().enabled = true; }
}
public void leavenamebtn()
{
itemname = itemtext.GetComponent<TextMeshProUGUI>().text;
{ GameObject.Find(itemname).GetComponent<ItemDisplay>().enabled = false; }
}
}
///////////////////
using UnityEngine;
using System.Collections;
using TMPro;
public class ExampleClass : MonoBehaviour
{
void Example()
{
TextMeshPro textmeshPro = GetComponent<TextMeshPro>();
textmeshPro.SetText("The first number is {0} and the 2nd is {1:2} and the 3rd is {3:0}.", 4, 6.345f, 3.5f);
// The text displayed will be:
// The first number is 4 and the 2nd is 6.35 and the 3rd is 4.
}
}
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