1100902 背包搜尋腳本
by 黃國哲 2021-09-02 23:34:41, 回應(0), 人氣(498)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InventoryDisplay : MonoBehaviour
{
// Start is called before the first frame update
public Transform targetTransform;
public InventoryItemDisplay InventoryDisplayPrefab;
public void Prime(List<InventoryItem> items)
{
foreach (InventoryItem item in items)
{
InventoryItemDisplay display = (InventoryItemDisplay)Instantiate(InventoryDisplayPrefab);
display.transform.SetParent(targetTransform,false);
display.Prime(item);
}
}
}
///////////////////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Inventory : MonoBehaviour
{
public List<InventoryItem> items = new List<InventoryItem>();
public InventoryDisplay InventoryDisplayPrefab;
// Start is called before the first frame update
void Start()
{
InventoryDisplay Inventory = (InventoryDisplay)Instantiate(InventoryDisplayPrefab);
Inventory.Prime(items);
}
}
/////////////////////////////////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InventoryItemDisplay : MonoBehaviour
{
public Text textName;
public Image sprite;
public InventoryItem item;
// Start is called before the first frame update
void Start()
{
if (item != null) Prime (item);
}
public void Prime(InventoryItem item)
{
this.item = item;
if (textName != null)
textName.text = item.displayName;
if (sprite != null)
sprite.sprite = item.sprite;
}
}
//////////////////
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[CreateAssetMenu(fileName = "List Item",menuName = "Inventory/List Item")]
public class InventoryItem : ScriptableObject
{
public string displayName;
[Multiline]
public string disc;
public Sprite sprite;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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