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Position: 黃國哲 > Unity
1100514 開啟關閉物件的腳本
by 黃國哲 2021-05-14 16:13:48, Reply(0), Views(354)
https://www.gameislearning.url.tw/article_content.php?getb=2&foog=9997

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class 抓取腳本 : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public void 抓取腳本開啟btn()
    { GameObject.Find("Camera").GetComponent<PlayerMovement>().enabled = true; }

    public void 抓取腳本關閉btn()
    { GameObject.Find("Camera").GetComponent<PlayerMovement>().enabled = false;}
}


/////////////////////////////////////////

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class openclosescript : MonoBehaviour
{
    // Start is called before the first frame update

    public GameObject player ;

    public void 抓取腳本開啟btn()
    { player.GetComponent<PlayerMovement>().enabled = true; }

    public void 抓取腳本關閉btn()
    { player.GetComponent<PlayerMovement>().enabled = false;}
}



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