1100318 從3D物件讀取頁面的架構
by 黃國哲 2021-03-18 23:34:50, 回應(0), 人氣(963)
1.點選3D模型會在畫面最上方顯示該模型名稱與確認按鈕
2.點選3D模型時傳送訊息
(1)該建築的名稱
(2)對應的scene名稱
將最上面的文字框命名為 buildingname,而其內容文字為buildingname.text
點擊到該模型會傳送該名稱到buildingname.text去顯示
同時傳送對應的模型名稱scene到確認button裡
實際Script如下:
先放置一個3D模型,在該模型上面掛上腳本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class 建築3D : MonoBehaviour
{
// Start is called before the first frame update
public Text buildingnametext;
private string buildingname;
void Start()
{ }
// Update is called once per frame
void Update()
{ }
void OnMouseDown()
{
buildingname = this.gameObject.name;
buildingnametext.text = buildingname;
}
}
放置一個確認按鈕,在該按鈕上放置腳本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class 確認Btn : MonoBehaviour
{
// Start is called before the first frame update
//public GameObject player;
public Text buildingnametext;
public void 確認BTN()
{
SceneManager.LoadScene(buildingnametext.text);
}
}
在一般的2D物件上放置腳本,透過Event Trigger去使用
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class 物件2DTrigger : MonoBehaviour
{
// Start is called before the first frame update
public Text buildingnametext;
private string buildingname;
void Start()
{ }
// Update is called once per frame
void Update()
{ }
public void BTNbuilding()
{
if (Input.GetMouseButton(0))
buildingname = this.gameObject.name;
buildingnametext.text = buildingname;
}
}
便可以完成點擊物件並按下確認,可以傳送到該場景
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