1091229 免費的虛擬搖桿(成功)
by 黃國哲 2020-12-29 17:39:00, 回應(0), 人氣(523)
速度Velocity與施力Force的差別
使用下列程式碼,並套用在要移動的物件上
//////這邊是用一個速度移動,放開就會馬上停止
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class floatplayer : MonoBehaviour
{
public float speed;
public FixedJoystick fixedJoystick;
public Rigidbody rb;
public void FixedUpdate()
{
GetComponent<Rigidbody>().velocity = new Vector3(fixedJoystick.Horizontal * speed ,
GetComponent<Rigidbody>().velocity.y,fixedJoystick.Vertical * speed);
}
}
/////下面為一個力,會不能煞車而是慣性向前
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
public float speed;
public FloatingJoystick floatingJoystick;
public Rigidbody rb;
public void FixedUpdate()
{
Vector3 direction = Vector3.forward * floatingJoystick.Vertical + Vector3.right * floatingJoystick.Horizontal;
rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange);
}
}
//////////////////////搖桿的方向就是角色面對的方向
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class 主角 : MonoBehaviour
{
public float speed;
public FixedJoystick fixedJoystick;
public Rigidbody rb;
public void FixedUpdate()
{
Vector3 direction = Vector3.forward * fixedJoystick.Vertical + Vector3.right * fixedJoystick.Horizontal;
rb.transform.LookAt(new Vector3(transform.position.x + fixedJoystick.Horizontal, transform.position.y, transform.position.z + fixedJoystick.Vertical));
}
}
將黃色的地方改成要使用的虛擬搖桿名稱
1.Fixed
2.Floating
3.Dynamic
4.Variable
有這四種
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