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Position: 黃國哲 > Unity
1091226 重設視角
by 黃國哲 2020-12-26 22:39:43, Reply(0), Views(365)

使用的語法為:
controller4.transform.localEulerAngles = new Vector3(0,0,0);


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class 重設視角 : MonoBehaviour
{   
    public GameObject controller4 ;
    public GameObject controller5 ;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

   public void resetanglebtn () 
   
    {controller4.transform.localEulerAngles = new Vector3(0,0,0);
    controller5.transform.localEulerAngles = new Vector3(0,0,0);}
}

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