1091226 重設視角
by 黃國哲 2020-12-26 22:39:43, 回應(0), 人氣(451)
使用的語法為:
controller4.transform.localEulerAngles = new Vector3(0,0,0);
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class 重設視角 : MonoBehaviour
{
public GameObject controller4 ;
public GameObject controller5 ;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void resetanglebtn ()
{controller4.transform.localEulerAngles = new Vector3(0,0,0);
controller5.transform.localEulerAngles = new Vector3(0,0,0);}
}
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