1091226 垂直或水平旋轉畫面控制器
by 黃國哲 2020-12-26 16:00:18, 回應(0), 人氣(656)
參考BLOG
//////旋轉
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class 下轉腳本 : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public GameObject controller3 ; //宣告要被遙控的對象
public Text counttext1 ; //宣告要用來辨識方向的運算子
public float PressDownTimer; //按下幾秒觸發
private bool PressDown; //按下
public UnityEvent onLongClick; //開啟Inspector觸發事件
[SerializeField]
public float HoldTime;
//按下按鈕
public void OnPointerDown(PointerEventData eventData){
PressDown = true;
Debug.Log("PressDown");
counttext1.text= "8";
}
//按鈕彈起
public void OnPointerUp(PointerEventData eventData){
Reset();
Debug.Log("PressUp");
counttext1.text= "0";
}
//當按下按鈕 PressDown = true 時計時
void Update(){
if (PressDown == true){
PressDownTimer += Time.deltaTime;
if (PressDownTimer >= HoldTime){
if (onLongClick != null){
onLongClick.Invoke();
}
Reset();
}
}
if(counttext1.text == "8")
controller3.transform.Rotate(0.1f,0,0);
// if(counttext1.text == "0")
//print(" No Data") ;
}
//當PressUp的時候重製計算時間
private void Reset(){
PressDown = false;
PressDownTimer = 0;
}
//觸發後執行的功能
public void LongPressFuntion() {
Debug.Log("觸發後執行的功能");
}
}
/////水平
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class 右轉腳本 : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public GameObject controller2 ; //宣告要被遙控的對象
public Text counttext1 ; //宣告要用來辨識方向的運算子
public float PressDownTimer; //按下幾秒觸發
private bool PressDown; //按下
public UnityEvent onLongClick; //開啟Inspector觸發事件
[SerializeField]
public float HoldTime;
//按下按鈕
public void OnPointerDown(PointerEventData eventData){
PressDown = true;
Debug.Log("PressDown");
counttext1.text= "5";
}
//按鈕彈起
public void OnPointerUp(PointerEventData eventData){
Reset();
Debug.Log("PressUp");
counttext1.text= "0";
}
//當按下按鈕 PressDown = true 時計時
void Update(){
if (PressDown == true){
PressDownTimer += Time.deltaTime;
if (PressDownTimer >= HoldTime){
if (onLongClick != null){
onLongClick.Invoke();
}
Reset();
}
}
if(counttext1.text == "5")
controller2.transform.Rotate(0,0.1f,0);
// if(counttext1.text == "0")
//print(" No Data") ;
}
//當PressUp的時候重製計算時間
private void Reset(){
PressDown = false;
PressDownTimer = 0;
}
//觸發後執行的功能
public void LongPressFuntion() {
Debug.Log("觸發後執行的功能");
}
}
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