1091226 控制3Dcamera旋轉
by 黃國哲 2020-12-26 15:08:13, 回應(0), 人氣(467)
https://www.itread01.com/content/1549479442.html
手機版本
using UnityEngine;
using System.Collections;
public class cameracoltroller : MonoBehaviour {
public float sensitivityX = 0.0001f;
public float sensitivityY = 0.0001f;
void update()
{
//單指控制攝像頭旋轉
if(Input.touchCount==1)
{
float rotationX = Input.GetAxis("Mouse X") * sensitivityX;
float rotationY = Input.GetAxis("Mouse Y") * sensitivityY;
transform.Rotate(-rotationY, rotationX, 0);
}
//雙指控制攝像頭移動
if(Input.touchCount==2)
{
transform.position += transform.forward * Time.deltaTime * 20;
}
}
}
電腦版本
using UnityEngine;
using System.Collections;
public class 旋轉相機2 : MonoBehaviour
{
public float near = 20.0f;
public float far = 100.0f;
public float sensitivetyZ = 2f;
public float sensitivityX = 10f;
public float sensitivityY = 10f;
public float sensitivetyMove = 2f;
public float sensitivetyMouseWheel = 2f;
void Update()
{
// 滾輪實現鏡頭縮排和拉遠
//滑鼠右鍵實現視角轉動,類似第一人稱視角
if (Input.GetMouseButton(1))
{
float rotationX = Input.GetAxis("Mouse X") * sensitivityX;
float rotationY = Input.GetAxis("Mouse Y") * sensitivityY;
transform.Rotate(-rotationY, rotationX, 0);
}
//鍵盤按鈕←和→實現視角水平旋轉
if (Input.GetAxis("Horizontal") != 0)
{
float rotationZ = Input.GetAxis("Horizontal") * sensitivetyZ;
transform.Rotate(0, 0, rotationZ);
}
}
}
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