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期刊論文
1. 吳綉華, "Preliminary Application of Color Design on Creative Products by Using Fuzzy Clustering Analysis - A Case of Starbucks Mug-Icon Design [SSRN(Social Science Research Network)]," , 2021.
2. 吳綉華, "Preliminary Exploration on the Application of Saussure Sign Concept in Bio-Inspired Design: A Case of Tiantoushui Doll-Design [World Journal of Engineering and Technology]," , 2021.
3. 吳綉華, "索緒爾符號理念在創意設計教育的應用:以觀光工廠的延伸文創商品為例 [修平學報]," , 2021.
4. 吳綉華, "Analysis of the Performance Skills of Color Language in Digital Photography Aesthetics [HSIUPING JOURNAL 修平學報特刊]," , 2019.
5. 吳綉華, "Application of Creative Product Design on Design Education: A Case of Board-game with the Awareness of Gender Equality [HSIUPING JOURNAL 修平學報特刊]," , 2019.
6. 吳綉華, "Preliminary Assessment of the Changes of Individual Electroencephalogram and Salivary Alpha-Amylase Activity after Inhalation of Agarwood [HSIUPING JOURNAL 修平學報特刊]," , 2019.
7. 吳綉華, "Effects of colour terms on the digital photography – a case study of cool colours [International Journal of Cognitive Performance Support]," , 2018.
國內會議論文
1. 吳綉華, "Evaluation on the mascot-designed of tourism destination image by using Saussure semiotics [Asia Pacific Tourism Association Annual Conference]," , 2023.
2. 吳綉華, "探討消費者對文創商品主視覺符碼設計的偏好-以田頭水文創商品開發為例 [IETAC 2023 第十六屆資訊教育與科技應用研討會]," , 2023.
3. 吳綉華, "人工智慧圖像技術在繪本設計應用之評估 [2023 智慧商業與永續經營研討會 IBSM-2023]," , 2023.
4. 吳綉華, "Exploring the Color Scheme of Mug-Icon Based on Fuzzy Clustering Analysis-A case study of the Starbucks Mugs in Europe and America [第十九屆(2022)產業管理創新研討會]," , 2022.
5. 吳綉華, "Exploring the Color Harmony of Digital Photography Works Based on Color Language Theory: -A Case Study of Finalists’ Works in the 2022 Taiwan Photo Contest [7th Asia Color Association Conference (ACA 2022 Taipei)], 2022.
6. 吳綉華, "Preliminary Study on Doll Design of Sightseeing Spots Based on Saussure Sign theory- A Case of 2022 Tiantoushui Mascot [2022 商業創新與數位轉型實務研討會]," , 2022.
7. 吳綉華, "利用色彩語言符碼探討數位攝影作品色彩的和諧性--以 2022 第 11 屆臺中國際攝影藝術展覽為例 [2022 IETAC資訊教育與科技應用研討會]," , 2022.
8. 吳綉華, "旅遊目的地符碼系統化初探―以再現田頭水2021年度代言公仔分析為例 [2022文化與休閒學術研討會]," , 2022.
9. 吳綉華, "以模糊聚類分析法探討歐美星巴克馬克杯圖標色彩計畫的差異 [IETAC 2021第十四屆資訊教育與科技應用研討會 (The 14th Information Education and Technological Applications Conference)]," , 2021.
10. 吳綉華, "數位攝影美學中色彩語言之色彩表現力初步分析 [2021攝影設計系譜研討會]," , 2021.
11. 吳綉華, "Influence Assessing of Eaglewood Essential Oils on Individual Physiological and Psychological Activities [2021資源與環境學術研討會]," , 2021.
12. 吳綉華, "Comparison of the Color Design Performance of Mug-icons in Europe and America Using Fuzzy Analysis Method [第十八屆管理學術國際研討會暨2020台灣數位媒體設計研討會 (The 18th International Conference on Sustainable Operation and Development and," , 2020.
13. 吳綉華, "PRELIMINARY APPLICATION OF COLOR DESIGN ON CREATIVE PRODUCTS BY USING FUZZY CLUSTERING ANALYSIS- A CASE OF STARBUCKS MUG-ICON DESIGN [2nd ICONARTIES 2020 CONFERENCE]," , 2020.
14. 吳綉華, "Preliminary Exploration on the Application of Saussure Sign Concept in Bio-Inspired Design-A Case of Tiantoushui Doll-Design [第一屆國際仿生設計與科技學術研討會(1st CCBDT 2020)]," , 2020.
15. 吳綉華, "The Potential for Rapid Assessment of Color-Plan of Mug-Icons Based on Fuzzy Clustering Analysis [2020 中華色彩學會 CAT「色彩與設計」學術研討會]," , 2020.
16. 吳綉華, "利用模糊聚類分析法快速探索色彩在創意商品設計的運用-以美洲地區星巴克馬克杯圖標設計為例 [第十三屆資訊教育與科技應用研討會]," , 2020.
17. 吳綉華, "沉香精油對人類腦波和唾液α-澱粉酶活性的影響 [第十八屆管理學術國際研討會暨2020台灣數位媒體設計研討會 The 18th International Conference on Sustainable Operation and Development and the 2020 Conference of Taiwan Association of Digital Media Desgin ]," , 2020.
18. 吳綉華, "Application of Creative Product Design on Design Education: ACase of Board-game with the Awareness of Gender Equality [2019 3rd Advanced Multidisciplinary Views on Sustainable Life & Business]," , 2019.
19. 吳綉華, "Preliminary assessment of the changes of individual electroencephalogram and salivary alpha-amylase activity after inhalation of agarwood [2019 3rd Advanced Multidisciplinary Views on Sustainable Life & Business]," , 2019.
20. 吳綉華, "Analysis of the Performance Skills of Color Language in Digital Photography Aesthetics [2019 3rd Advanced Multidisciplinary Views on Sustainable Life & Business]," , 2019.
21. 吳綉華, "當代古典藝術創新與數位化教學之探討─以書法教學為例 [第十二屆資訊教育與科技應用研討會(IETAC 2019) The 12th Information Education and Technological Applications Conference]," , 2019.
22. 吳綉華, "動畫短片中劇情結構之色彩表現力分析 [第十一屆資訊教育與科技應用研討會(IETAC 2018)]," , 2018.
23. 吳綉華, "觀光工廠延伸文創商品符碼之研究-以緞帶王吉祥物為例 [2018 觀光與休閒學術論壇暨研討會]," , 2018.
24. 吳綉華, "Preliminary Assessment of Creativity of Hand-painting Works Based on Individual Electroencephalogram (EEG) Characteristics [2nd Multidisciplinary Views on Sustainable Living and Built Environment]," , 2018.
25. 吳綉華, "Application of Saussure’s Sign Concept on the Creativity Design: An Exploratory Case of Creative Works from Tourist Factory and Sign Design [2nd Multidisciplinary Views on Sustainable Living and Built Environment], 2018.
26. 吳綉華, "數位攝影色彩語言初探--以冷色系色彩為例 [IETAC2017第十屆資訊教育與科技應用研討會]," , 2017.
27. 吳綉華, "Evaluation of Impact of Color Language on the Animation-Scene Design [INTERNATIONAL CONFERENCE ON SUSTAINABLE ENERGY, ENVIRONMENT AND INFORMATION ENGINEERING (SEEIE 2016)]," , 2016.
28. 吳綉華, "動畫角色中之色彩語言分析與探討 [第15屆CAT2015國際色彩學研討會暨城市色彩論壇 2015 15th International Color Conference on ColorDesign, Applications snd Science & Symposium of Urban Color]," , 2015.
書籍及技術報告
1. 吳綉華, "2022 中國攝影學會攝影年鑑 The Photographic Society of China Photo Annual,[中國攝影學會]," , 2022.
2. 吳綉華, "3ds Max 2022~2023室內設計速繪與V-Ray絕佳亮眼展現,[碁峰資訊]," , 2022.
3. 吳綉華, "Autodesk Fusion 360最強設計入門與實戰(第二版),[碁峰資訊]," , 2022.
4. 吳綉華, "3ds Max 2020 動畫設計快速入門,[碁峰資訊]," , 2020.
5. 吳綉華, "SketchUp 2019/2018室內設計速繪與V-Ray絕佳亮眼彩現,[碁峰資訊]," , 2018.
6. 吳綉華, "超簡單!Autodesk Fusion 360最強設計入門,[碁峰資訊股份有限公司]," , 2017.
7. 吳綉華, "SketchUp 2016室內設計速繪與V-Ray絕佳亮眼彩現,[碁峰資訊]," , 2016.
8. 吳綉華, "SolidWorks超強電腦繪圖與絕佳設計表現,[碁峰資訊]," , 2015.
9. 吳綉華, "3ds Max動畫設計快速入門,[碁峰資訊]," , 2014.
10. 吳綉華, "SketchUp 2013室內設計速繪與V-Ray絕佳亮眼展現,[碁峰資訊]," , 2013.